πŸ“± How to play

Buzzer β†—

You play on your own phone. Nothing to install, nothing to sign in to β€” open a link, tap your name, and you have a buzzer. Two minutes of reading, and you only need it once.

Ready now?

Open the buzzer β†’

Have the shared screen in front of you β€” you may need the game code off it.

Getting in

  1. Open the link the host posted in the meeting chat. It ends in /play. Any phone browser is fine.
  2. If it asks for a game code, read it off the shared screen. The board shows it in big gold letters β€” four characters, like DOCK. Type it and tap Continue. If the host hasn't loaded a prepared game you'll skip straight past this.
  3. Tap your own name. The names are grouped by team, so tapping yours puts you on the right side without anyone having to sort it out. A name showing β€” already in is on somebody else's phone.
  4. Not on the list? Tap β€œI'm not on the list”. Then type your first name and pick a team yourself.

The buzzer

You land on one big button. It tells you what it wants:

WAIT Buzzers are off. Nothing to do β€” the host hasn't finished reading the question.
BUZZ Live. Your phone buzzes in your hand the moment this happens, so you can watch the shared screen instead of your lap. Hit it.
#2 You're in, and that's where you came. #1 β€” or πŸ₯‡ You buzzed FIRST! β€” means your team answers.

On a laptop the space bar buzzes too.

The order is decided by the server, not by your phone. It stamps the moment your buzz lands, so a faster phone can't jump the queue and everyone sees the same order β€” including the gaps, to the millisecond. Mashing the button doesn't help, and buzzing before the host arms it just tells you Too early.

What the rest of the screen means

The two scores at the top Live. The team outlined in gold is the one that currently has control.
The three βœ• pips Strikes against the team in control. At three, the other team gets one guess to steal everything on the board.
The line under the buzzer Whatever the game is waiting for, and how your last buzz went.
Change name / team At the bottom. Takes you back to the name list β€” same game, same meeting. Use it if you tapped the wrong name.

If something goes wrong

Your phone locked itself Fine. Unlock it and the game comes back on its own β€” your team, your score, and your place in the buzz order if you'd already buzzed.
It says Reconnecting… Wait a few seconds. It reconnects itself. Don't close the tab.
β€œThat code isn't the game in play.” Wrong code, or last week's. Read it off the shared screen again.
β€œA new game started β€” enter its code.” The host loaded a different game while you were away. Type the new code.
The browser warns about the certificate Expected on a personal phone β€” this site is internal and its certificate is signed by the company's own authority, which your phone hasn't been told to trust. Continue past it, or ask the host for the plain http:// address instead.
Nothing loads at all The game only exists inside the company network. On a phone that means the office Wi-Fi or the VPN β€” mobile data can't reach it.

The game itself, in one panel

Survey questions with the answers hidden. Buzz first, and your team gives an answer; if it's the top one on the board your team plays the round out, otherwise the other side does.

Clear the board and your team banks every point on it. Three wrong answers and the other team gets one guess to take the lot. Three rounds, worth 1Γ—, 2Γ— and 3Γ—, so the last one usually decides it.

Then Fast Money: one or two players answer five questions against the clock, and 200 points wins it. If the teams finish level, one player from each team plays and both sides bank what they win.

Say the answer out loud to the room β€” you don't type answers into your phone. The phone is a buzzer and a scoreboard, nothing else.

Running the game rather than playing it? Host instructions β†’